Adding undercurl patch ref. #20
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6 changed files with 187 additions and 2 deletions
95
x.c
95
x.c
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@ -1713,7 +1713,100 @@ xdrawglyphfontspecs(const XftGlyphFontSpec *specs, Glyph base, int len, int x, i
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/* Render underline and strikethrough. */
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if (base.mode & ATTR_UNDERLINE) {
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#if VERTCENTER_PATCH
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#if UNDERCURL_PATCH
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// Underline Color
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int wlw = 1; // Wave Line Width
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int linecolor;
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if ((base.ucolor[0] >= 0) &&
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!(base.mode & ATTR_BLINK && win.mode & MODE_BLINK) &&
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!(base.mode & ATTR_INVISIBLE)
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) {
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// Special color for underline
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// Index
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if (base.ucolor[1] < 0) {
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linecolor = dc.col[base.ucolor[0]].pixel;
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}
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// RGB
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else {
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XColor lcolor;
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lcolor.red = base.ucolor[0] * 257;
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lcolor.green = base.ucolor[1] * 257;
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lcolor.blue = base.ucolor[2] * 257;
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lcolor.flags = DoRed | DoGreen | DoBlue;
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XAllocColor(xw.dpy, xw.cmap, &lcolor);
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linecolor = lcolor.pixel;
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}
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} else {
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// Foreground color for underline
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linecolor = fg->pixel;
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}
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XGCValues ugcv = {
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.foreground = linecolor,
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.line_width = wlw,
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.line_style = LineSolid,
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.cap_style = CapNotLast
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};
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GC ugc = XCreateGC(xw.dpy, XftDrawDrawable(xw.draw),
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GCForeground | GCLineWidth | GCLineStyle | GCCapStyle,
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&ugcv);
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// Underline Style
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if (base.ustyle != 3) {
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//XftDrawRect(xw.draw, fg, winx, winy + dc.font.ascent + 1, width, 1);
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XFillRectangle(xw.dpy, XftDrawDrawable(xw.draw), ugc, winx,
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winy + dc.font.ascent + 1, width, wlw);
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} else if (base.ustyle == 3) {
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int ww = win.cw;//width;
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int wh = dc.font.descent - wlw/2 - 1;//r.height/7;
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int wx = winx;
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int wy = winy + win.ch - dc.font.descent;
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#if VERTCENTER_PATCH
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wy += win.cyo;
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#endif // VERTCENTER_PATCH
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// Draw waves
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int narcs = charlen * 2 + 1;
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XArc *arcs = xmalloc(sizeof(XArc) * narcs);
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int i = 0;
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for (i = 0; i < charlen-1; i++) {
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arcs[i*2] = (XArc) {
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.x = wx + win.cw * i + ww / 4,
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.y = wy,
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.width = win.cw / 2,
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.height = wh,
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.angle1 = 0,
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.angle2 = 180 * 64
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};
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arcs[i*2+1] = (XArc) {
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.x = wx + win.cw * i + ww * 0.75,
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.y = wy,
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.width = win.cw/2,
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.height = wh,
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.angle1 = 180 * 64,
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.angle2 = 180 * 64
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};
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}
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// Last wave
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arcs[i*2] = (XArc) {wx + ww * i + ww / 4, wy, ww / 2, wh,
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0, 180 * 64 };
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// Last wave tail
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arcs[i*2+1] = (XArc) {wx + ww * i + ww * 0.75, wy, ceil(ww / 2.),
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wh, 180 * 64, 90 * 64};
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// First wave tail
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i++;
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arcs[i*2] = (XArc) {wx - ww/4 - 1, wy, ceil(ww / 2.), wh, 270 * 64,
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90 * 64 };
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XDrawArcs(xw.dpy, XftDrawDrawable(xw.draw), ugc, arcs, narcs);
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free(arcs);
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}
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XFreeGC(xw.dpy, ugc);
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#elif VERTCENTER_PATCH
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XftDrawRect(xw.draw, fg, winx, winy + win.cyo + dc.font.ascent + 1,
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width, 1);
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#else
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